How we do this shit, financially

~a discussion~

As tech-based artists the work we produce typically requires expensive equipment. How do we get the money?

Meet your panel

Eric Corriel

moderator, artist + professor + lead web designer & developer for the School of Visual Arts

After growing up on Long Island, Eric Corriel graduated from Cornell University where he received a Bachelors of Arts in Philosophy while also studying Fine Art and Computer Science. He later received a Diplôme National d'Arts Plastiques (National Diploma of Fine Art), from the École Régionale Supérieure d'Expression Plastique in Tourcoing, France. Currently living in Brooklyn, Eric takes the urban landscape as a medium in which to create site-specific video installations in the public realm. He teaches interaction design at the School of Visual Arts in New York City, where he is also Lead Web Designer and Developer.

For his artwork, Eric has been awarded by the New York Foundation of the Arts, New York State Council for the Arts, and the Public Art Network. As a designer he has received awards from the Webbys, Davey Awards, and W3.

Rune Madsen

full time artist

Rune was born in 1983, in a small town north of Copenhagen. Things were different back then. The household technology consisted of a landline phone, a TV, and an electronic calculator. This changed drastically with the arrival of the computer, and like many other kids, him and his brother were intuitively drawn to it. They learned the buttons on the keyboard by playing digger. They learned their first english words playing Monkey Island 1. Then along came the internet, and that tiny computer in their living rooms became a portal to the rest of the world.

Rune has started his own design agency in Denmark, developed interactive features for the New York Times, and taught graduate classes at the Interactive Telecommunications Program at New York University, where he is currently a visiting artist.

Caitlin Morris

artist + creative technologist at Hypersonic

Artist and technologist working with digital and fabricated media.

Caitlin explores the interaction in physical space, with a recurring emphasis on sound and perception, and toys with the boundary between digital and physical representations of space. She often teaches workshops on creative coding, digital modeling and fabrication, and physical computing.

Kelani Nichole

director of TRANSFER + UX designer

Kelani is a UX specialist and independent curator based in NYC. She works as a Principle Design Researcher for Strategy & Design, and runs TRANSFER – an exhibition space she co-founded in 2013.

TRANSFER is an exhibition space that explores the friction between networked studio practice and its physical instantiation. She directs programming and monthly exhibitions, which helps supports a community of artists working with emerging computer-based practice.

The gallery operates in collaboration with its artists to support the acquisition and preservation of their work, in new formats and with new modes of presentation.

The curatorial vision of TRANSFER is to support emerging techniques across media, agnostic of form but focused around a humanistic encounter with networked culture.

Marius Watz

artist

Marius Watz (NO) is an artist working with visual abstraction through generative software processes. His work focuses on the synthesis of form as the product of parametric behaviors. He is known for hard-edged geometrical forms and vivid colors, with outputs ranging from pure software works to public projections and physical objects produced with digital fabrication technology.

Watz has exhibited at venues like the Victoria & Albert Museum (London), Todaysart (The Hague), ITAU Cultural (Sao Paulo), Museumsquartier (Vienna), and Galleri ROM (Oslo). In a curating capacity, he founded Generator.x in 2005 as a platform for a series of events related to generative art and computational design. In 2010 he co-curated the exhibition "abstrakt Abstrakt: The Systemized World" with Eno Henze at the Frankfurter Kunstverein.

In Fall 2013 Watz was an adjunct and resident researcher at NYU ITP, focusing on parametric form and digital fabrication. He is a visiting lecturer in Interaction Design at the Oslo School of Architecture and Design, regularly lecturing and teaching workshops at schools and art institutions around the world.

He is currently based in New York and Oslo.

Moderator's note: For an engaging prologue to this discussion, see Marius' talk The Futility Of Media Art In A Contemporary Art World.

5/4

Wednesday, May 4th, 2:45pm

107 Suffolk St

NYC

Topics

  • First project: where'd we get the money?
  • Is self-financing a necessity?
  • Time: where do we find the time to create work?
  • Space: where do we get the space to create work?
  • NYC: Is it worth it?

This panel discussion was part of Creative Tech Week 2016 in NYC.

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